Late on Sunday the developers issued an audio issue patch, which fixes the awful audio issues the game had at launch. I've tested Titanfall on Steam this morning and confirm the audio is now as it should be. Meanwhile, while some are still reporting matchmaking issues, I've found the game relatively stable since Sunday, and I've been able to complete the training. It looks like Respawn is getting on top of Titanfall's issues, and its "Mostly Negative" Steam user review rating has improved to "Mixed".
Titanfall Matchmaking System updated: skill-based in Beta mode
Titanfall Devs Have More Than One Game in the Works | [H]ard|Forum
April I am having several issues with the matchmaking system and would like to know if there will be any consideration for a server browser feature at all? I play in prime gaming time and cannot matchmake with a full server. How can there be less than 12 people playing this game in prime time? I have connected at 8pm Western Australian time again peak time here and i got an Asian server and had a ping of ! Australian connections are slow I run 5 Mbps. Will there be server browsing enabled at some point?
Titanfall surprise launches on Steam - is met with immediate "Mostly Negative" reception
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For many of us that have already sunk hours upon hours of play into Titanfall, one of the game's most obvious issues has been its unbalanced matchmaking. Players are often teamed up with low-ranked players comparative to the other team, where a party of highly-ranked players can easily out-rank the opposition. The game doesn't re-balance squads to keep things even, meaning you could enter a match with new players while the other team is stacked with refined weaponry and powerful titans. Developer Respawn knows about this issue, and is looking to address it.